Brackets Tutorial 5: Advanced Cardboard Aided Design
Link to: Bracketage Main Page
Introduction
This tutorial covers a photographic technique for gathering data from an existing part. As an example, we use one of the sheet-metal blanks from Tutorial 2b. Digital photography straddles the digital and analog domains. We will show how to gain the best precision from using the software tools to convert a photo into a CNC program.
Camera Stand
A good quality camera stand (Kaiser RS-1) can be found in the Photo/Design shop at Artisans Asylum. With the camera mount moved all of the way to the top, the field of view with an ordinary camera is about 40 inches (1 meter) wide and about 1/2 that in height.
A dark, unfinished steel bracket blank from Tutorial 2b has been placed on a white paper background and photographed with an undistinguished digital camera. Some care has been taken to avoid the presence of shadows inside the slot in the lower left of the blank, which is about 1/8 inch thick.
The resolution of the image is 35.44 dpi, or 0.717 mm per pixel. This calculation can be done in a variety of ways. The most immediately available is to photograph a ruler along with the pattern, as shown. By counting the pixels between the ends of the ruler, the resolution can be found. A pixel count can be obtained using the "Paint" application, which displays the numerical cursor location in the lower-left corner of the window. The 18-inch ruler in the image is 638 pixels long. This resolution calculation is for illustration only. It's not needed for the process described here.
Image Analysis
As in the previous tutorial, we will use "Paint" to convert the image into a high-contrast black-and-white bitmap image. Let us examine in detail what happens to the image when we do this.
Below are two images taken with the same camera at different times. Notice that the demarcation between the light areas and the dark area isn't sharp. This isn't an error in focusing the camera. It is a consequence of modern digital photography, which purposely blurs out a boundary like this using a scheme known as "anti-aliasing." This creates a boundary that appeals better to the viewer's eye without the jagged steps that the individual pixels make with one another. Unfortunately this scheme imposes a loss of accuracy that we must seek to regain when we use the camera as a measuring instrument instead of an artistic tool.
Using "Paint" to create a monochrome bitmap is sort of a "sledgehammer" approach to generating the high-contrast image. The application sets up a threshold at the 50% gray level and sets all pixels below that value to black, and the rest to white.
More sophisticated image processing applications such as Adobe Photoshop will allow you to set a threshold at some other value besides the exact middle, and the following discussion will show why this is desirable.
A detail of the image shown above is displayed below, left. Next to it there is a histogram of the pixel values in the image, captured using Adobe Photoshop.
On another occasion the same piece was photographed with the same camera in lower light, and using a grayish paper towel as a background instead of a piece of white paper. A detail of the resulting image is shown below, with the corresponding histogram.
A comparison of the two images shows that the dark pattern is about the same value while the backgrounds have different values. The histograms for both images show two peaks (a "bimodal" distribution) with little or no overlap, where the curve to the left indicates the values in the dark part of the image and the curve to the right indicates the values in the light part of the image.
Examine the histograms more closely. Notice that the curves in the graphs aren't sharply defined, but rather they have relatively long "tails" that extend in both directions away from the peaks. Notice also that in the first image, the threshold level (50% gray) falls in a relatively unpopulated region between the tails of the two peaks in the histogram. In the second image, the threshold value falls upon part of the tail of the curve on the right, corresponding to the background.
For the first image, the division between "black" and "white" areas is relatively clean. With the second image, we find points that should be in the "white" population will erroneously be assigned to color black. The pixels in this population are all located within the boundary between the light areas and the dark area. The net result of the error causes the dark region of the image to bleed outward beyond the boundary where it ought to be confined.
Please note that both images can be used to design virtually identical replicas of the pattern. As the discussion progresses we hope the reader will begin to understand the difference between "accuracy" and "precision." The second image is less accurate than the first image, but they are almost equally precise. With careful manipulation the difference in accuracy can be cured, thanks to the precision of the images.
Monochrome Bitmap
The image below is a rendering of the first ("good") image that has been saved as a monochrome bitmap as in Tutorial 4. The corresponding rendering from the second ("bad") image isn't shown because the two are almost indistiguishable, except by careful measurement.
Please note that the images we are considering were photographed at relatively low resolution, between 35 and 36 dots per inch. Better cameras would have smaller pixels and the accuracy problem addressed below would be smaller.
Notice the jagged outline of potions of the image. This effect is known as "aliasing" and modern digital cameras apply an algorithm ("anti-aliasing") to the images to smooth out the effect and make the image more pleasing to the eye. The operation of converting to a monochrome bitmap has reversed the effect of this algorithm.